I created this model as a game asset, aiming to stay within around 80,000 triangles, so it lacks many small details present in the original. I used Star Wars Battlefront 2 as a reference (I recreated the same textures in Photoshop as in the original, using a print screen in the game and adding details myself). It has only 2 materials with textures of 4096x4096 resolution, utilizing overlap and trim. Rendered UE5 and Keyshot.